![]() ![]() ![]() The mists from area 78 creep along the floor of this room to a height of 2 feet. NPCs and monsters attempting to traverse the mists who fail their save must also make a Morale check or retreat from them.ħ9. They will also have the feeling that proceeding beyond will make these penalties worse (although the penalties will actually remain the same). ![]() Anyone entering the mists for the first time that day must make a saving throw versus poison or death or suffer a -2 penalty on attacks, saving throws and damage rolls for the rest of the day. The mists are an unnatural black in colour and are magical in nature – even if dispersed by wind or magic they will return within a turn. The bottom of the rough stairs leading down into this natural cave are hidden in the dark mists that fill the room and seep into areas 79 and 80. Wandering Monsters (1 in 8, check each turn, roll 2d3 for type)ħ8. ![]()
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